Responsibilities:
Design and assist with the implementation of core gameplay systems.
Draft various forms of design documentation.
Incorporate team-wide feedback into designs.
Distill design intentions into actionable tasks.
Coordinate and direct feature strike teams ensuring smooth development implementation.
Perform regular gameplay balance.
Attend regular meetings to communicate development progress.
Contributions:
Collaboratively established design pillars, core gameplay loop, difficulty progression, and art style.
Performed a comprehensive MDA analysis of initial development plans.
Designed and pitched initial systems including: Combat, Seasons/Time Progression, Split Inventories, Daytime Activities, NPCs, and an Economy.
Oversaw the combat feature team. This included hosting meetings, drafting encounters, and performing gameplay balance.
Implementation of player movement, health, and attack features.
Implementation of base enemy behavior and combat functionality.