Zenimax Online Logo

Unannounced AAA Title


Role: Combat Design Intern


An unannounced AAA title from the creators of The Elder Scrolls Online


Zenimax Online Studios Homepage


Responsibilities:

I'm currently under an NDA for this project so any game-specific information will be vague.

  • Utilize proprietary tools to implement and iterate on combat gameplay features.
  • Undertake trailblazing efforts to identify potential tools improvements and technical workflows.
  • Author combat design documentation.
  • Receive mentorship from a AAA Combat Design team.
  • Design and pitch features to leads and directors.
  • Work with multiple disciplines on sprint deliverables.
  • Gain an understanding of AAA development tools such as Confluence and Jira




  • SurviveVille Logo

    Surviveville


    Role: Technical Designer


    A new project brought to you by the team that made Bifrost: Through the Realms!



    Surviveville is a townbuilder with a dark twist.
    An unnatural force threatens the citizens of a remote mountainous village and it falls on you to save them.
    Manage the town during the day and fend off malevolent abominations at night!


    Winged Remnant Website

    Responsibilities:
  • Design and assist with the implementation of core gameplay systems.
  • Draft various forms of design documentation.
  • Incorporate team-wide feedback into designs.
  • Distill design intentions into actionable tasks.
  • Coordinate and direct feature strike teams ensuring smooth development implementation.
  • Perform regular gameplay balance.
  • Attend regular meetings to communicate development progress.




  • Contributions:
  • Collaboratively established design pillars, core gameplay loop, difficulty progression, and art style.
  • Performed a comprehensive MDA analysis of initial development plans.
  • Designed and pitched initial systems including: Combat, Seasons/Time Progression, Split Inventories, Daytime Activities, NPCs, and an Economy.
  • Oversaw the combat feature team. This included hosting meetings, drafting encounters, and performing gameplay balance.
  • Implementation of player movement, health, and attack features.
  • Implementation of base enemy behavior and combat functionality.






  • Devlog Playlist




    Design Documentation Sample



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