Bifrost Game Logo

Bifrost


A Fast-Paced Ability-Based Platformer with Norse & Sci-fi Themes

Role: Level & Systems Designer

Race through different Realms using the Bifrost; a device capable of opening Rifts and Bridges to alternate worlds. Master the unique effects of these abilities to battle and platform your way through the multiverse.



Game Info:
  • Engine: Unreal Engine 5
  • Platform: PC (Steam)
  • Team Size: 30
  • Development Time: 8 months

    Contributions:
  • Created white boxes for levels.
  • Created geometry for final levels.
  • Placed set decoration in various levels.
  • Designed various abilities (Fire, Ice, Stone, and Air).
  • Wrote design documentation for various gameplay mechanics, levels, and abilities.
  • Pitched, designed, and oversaw gameplay progression.
  • Generated developer gym testing areas for abilities.
  • Recorded metrics for abilities.
  • Regular ability balance changes to maintain an intended gameplay experience.

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    Behind the Scenes
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    Surviveville


    A town builder with a dark twist.

    Role: Systems/Technical Designer

    A mysterious force threatens a remote mountainous village and it's up to you to investigate and fend off whatever it is that goes bump in the night.




    Game Info:
  • Engine: Unity/Godot
  • Platform: PC
  • Team Size: 15
  • Development Time: Currently In Development

    Most Recent Contributions:
  • Collaboratively established design pillars, core gameplay loop, difficulty progression, and art style.
  • Performed a comprehensive MDA analysis of initial development plans.
  • Designed and pitched initial systems including: Combat, Seasons/Time Progression, Split Inventories, Daytime Activities, NPCs, and an Economy.
  • Oversaw the combat feature team. This included hosting meetings, drafting encounters, and performing gameplay balance.
  • Implemented combat prototype systems including character movement, basic melee enemies, enemy spawning tool, and more.


  • Studio Website: Coming Soon
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    A Triassic Tail


    A small game about an alien who crash landed on a dinosaur-filled archipelago.

    Role: Gameplay Designer
    Game Info:
  • Engine: Unreal 4
  • Platform: PC
  • Team Size: 6
  • Development Time: 4 months



    Contributions:
  • Designed core gameplay loop - Craft, explore, and battle dinosaurs to complete your "Dino-Dex".
  • Designed system that guides players through our "open world" that utilized audio and visual assets.
  • Created and implemented 2D and 3D assets (Player character and enemy animations (excluding T-Rex), terrain textures, and more).
  • Led weekly meetings, task tracking, and milestone reviews.

    Play It!
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    Lock'd Up


    A puzzle platformer where you play as a mysterious creature who must escape from confinement.

    Solo Game Jam
    Game Info:
  • Engine: Godot
  • Platform: PC
  • Team Size: 1
  • Development Time: 2 Weeks

    Play It!
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