Surviveville


SurviveVille Logo

Role: Systems Designer

Game Info:

  • Engine: Unity -> Godot
  • Platform: PC
  • Team Size: 15
  • Development Time: In development since May 2023!


  • A new project brought to you by the team that made Bifrost: Through the Realms!



    Surviveville is a townbuilder with a dark twist.
    An unnatural force threatens the citizens of a remote mountainous village and it falls on you to save them.
    Manage the town during the day and fend off malevolent abominations at night!

    Role: Systems Designer

    Responsibilities:
  • Design core gameplay systems.
  • Draft various forms of design documentation.
  • Incorporate team-wide feedback into designs.
  • Distill design intentions into actionable tasks.
  • Coordinate and direct feature strike teams.
  • Perform regular gameplay balance.

  • Most Recent Contributions:
  • Collaboratively established design pillars, core gameplay loop, difficulty progression, and art style.
  • Performed a comprehensive MDA analysis of initial development plans.
  • Designed and pitched initial systems including: Combat, Seasons/Time Progression, Split Inventories, Daytime Activities, NPCs, and an Economy.
  • Oversaw the combat feature team. This included hosting meetings, drafting encounters, and performing gameplay balance.



















  • Design Documentation Sample